- C 40.2%
- C++ 31.5%
- TypeScript 20.5%
- Lua 2.9%
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| README.md | ||
TSWoW - Duskhaven Edition
Duskhaven is built utilizing the modding framework from TSWoW (TypeScript WoW) this repository is a fork of that project with duskhaven specific changes. All credits for the modding framework go to TSWoW.
Any other TSWoW projects are welcome to cherry pick our changes from this.
TSWoW (TypeScript WoW) is a free modding framework, mod loader and integrated development environment for the World of Warcraft: Wrath of the Lich King (WotLK) expansion build around the TrinityCore emulator.
With TSWoW, you use the TypeScript programming language and the VSCodium editor to easily modify the World of Warcraft game data and to script the behavior of the server.
Who is TSWoW for?
-
Modding Beginners - We have crash course aimed just at getting new people started!
-
Modding Veterans - TSWoW is primarily aimed at making modding more efficient and powerful. You will very fast realize the power of improving your workflow using programming.
TSWoW is a programming environment, and the language we use is TypeScript. This is among the easier languages to learn, and is very similar to Java, C#, JavaScript, Python etc. If you know any of those, you can probably learn TSWoW by just following the crash course. However, if any of the following is foreign to you then you might want to review them before you get started:
- Integrated development environment (IDE)
- JSON
- Functions, objects, classes, methods
- Callback functions / Delegates
- Command-line interface
Links for getting started
The purpose of this document is to walk through building the Duskhaven fork of TS-WoW with TrinityCore from source as well as link to relevant upstream documentation.
Credits to Project Epoch for utilizing their instruction installations and modifying to be Duskhaven specific.
Important Notes
- Please make sure there are no spaces anywhere in the pathname to your WoW client or the TSWoW installation.
Pre-Requisites
- Git
- Node.js (exactly version 18.12.1)
- VC Redist Latest x86
- VC Redist Latest x64
- VC Redist 2013 x86
- VC Redist 2013 x64
- Visual Studio Code
- Visual Studio 2022 Community
- Python 3.11.4(dont get 3.12, they took out distutils)
- World of Warcraft 3.3.5a Client
Build Stage Directory / File Setup
It is recommended to keep your Client alongside your source build due to a Windows limitation with symlinking required for TS-WoW to function.
- Create a directory in a location of your choosing named
DuskhavenSource. - Within
DuskhavenSourcecreate the following subdirectories:buildclient(Paste the contents of your 3.3.5a enUS / enGB client within)release
- Using a terminal of your choosing such as
PowerShellorGit Bashreach yourDuskhavenSourcedirectory. git clone https://github.com/duskhaven-reforged/dusk-tswow.git --recurse source- Wait for clone to complete, you should have a final
sourcedirectory alongside your other 3build,client,releasefolders. - Copy
source/build.default.conftosource/build.confand open it. Here you can configure where tswow should place build and install directories. - Set the following within
source/build.conf
BuildDirectory = "../build"
InstallDirectory = "../release"
- Using a terminal of your choosing such as
PowerShellorGit Bashreach yourDuskhavenSource/sourcedirectory. - Run the command
npm i
Building Stage - Compiling (First Time)
- When compiling it is recommended that you have closed your world and auth servers, if this is your first build this is irrelevant.
- Using a terminal of your choosing such as
PowerShellorGit Bashreach yourDuskhavenSource/sourcedirectory. - For a first setup we strongly recommend a full build which will get any further dependencies and compile every part of TS-WoW. From this point you can later more strategically compile only certain aspects.
- Run
npm run build full - This may take a long time to complete.
- Once this completes your
DuskhavenSource/releasedirectory should now be populated.
Building Stage - Server Core
- To rebuild only the core ensure that you have closed any running framework instances or world / auth servers.
- Run
npm run build trinitycore-relwithdebinfo. - Once complete run
npm run startwithin yourDuskhavenSource/releasedirectory.
Final Setup
- Within
DuskhavenSource/releaseopennode.confand setDefault.Clientto your WoW client path. This should be in theDuskhavenSource/clientdirectory. - Using a terminal of your choosing such as
PowerShellorGit Bashreach yourDuskhavenSource/releasedirectory. - Run the command
npm run start. This will start the automatic installation and then start the server. Wait for the core database installation and maps to be extracted. This is a long process on the first installation and can take a long time depending on your machine. 20-30 minutes isn’t rare. You know the installation is done when you see a message similar to
TrinityCore rev. 2a67a101096e 2021-04-23 09:24:53 +0200 (tswow branch) (Win64, RelWithDebInfo, Dynamic) (worldserver-daemon) ready...
- To create a gm account, type
create account myuser mypassword 3 - You can now start the client with the command
start clientand log in to the game
Known Issues
For common issues when installing please refer to upstream TS-WoW Documentation.
Debugging the realm on Linux
Build/install the runtime scripts and generated npm commands after updating source:
cd source
npm run build:scripts
npm run build:config
npm run build:trinitycore-relwithdebinfo # only needed if this core build is missing/outdated
cd ../release
npm run debug
Requires GDB (sudo apt install gdb on Debian/Ubuntu) and an interactive terminal.
Stop the existing instance of the selected realm before starting its debugger.
The command starts DefaultRealm under GDB using the RelWithDebInfo core, keeps
normal database/data setup and configured authserver startup, and does not launch
WoW or other realms. Select another realm with npm run debug -- --realm=module.realm.
This command is Linux-only; npm run start is unchanged.
A crash stops in GDB and prints thread stacks and the current source location. For a hang, press Ctrl+C to pause the realm and inspect its threads. Useful GDB commands:
bt full: current thread's call stack and local variables.thread apply all bt full: all thread stacks and available locals.frame N,list,info locals: select a stack frame and inspect its source/variables.continue: resume the realm.quit: end debugging (confirm termination of the realm when prompted).
The normal TSWoW/realm command prompt is replaced by GDB during this session. A temporary private config disables the realm console and watchdog; the regular config is preserved. Realm automatic restart is bypassed so crashes remain available for inspection. Optimized builds can omit some variables; use matching source and unstripped debug symbols. This is terminal debugging, not an automatic VSCodium editor attachment.
Graphical realm debugging in VSCodium (Linux)
Install Native Debug (codium --install-extension webfreak.debug) and open the
source folder in VSCodium. Start the realm normally with npm run start from
release, using the RelWithDebInfo core. Do not run the terminal GDB session at
the same time. Find the realm PID with pgrep -af worldserver (the executable,
not a GDB/launcher process).
Open Run and Debug (Ctrl+Shift+D), select Attach to Dusk realm (Linux), press F5, and enter that PID. On systems with restricted ptrace, a desktop password prompt authorizes GDB for this session. Attachment pauses the realm initially. Click the editor gutter to add breakpoints, use Continue (F5) or Pause, and inspect CALL STACK, VARIABLES and WATCH. Select a stack frame to open its source line. Disconnect detaches from the realm; it is an attach session, not a launch session. Pausing a production realm pauses service for players. Avoid long pauses with the normal world's watchdog enabled; for extended debugging set MaxCoreStuckTime to 0 in that realm's worldserver.conf before starting, then restore it afterward.
The source launch config and Linux GDB wrapper are versioned with the repository.
If opening the installation root instead, add source with File > Add Folder to
Workspace so its debug configuration is available. The same setup works inside
VSCodium on the Debian RDP desktop; install the extension there separately.